Entry screeshot current window to a file

This forum is for eXpress++ general support.
Message
Author
User avatar
Eugene Lutsenko
Posts: 1649
Joined: Sat Feb 04, 2012 2:23 am
Location: Russia, Southern federal district, city of Krasnodar
Contact:

Re: Entry screeshot current window to a file

#11 Post by Eugene Lutsenko »

Now will do.

PS
I can Still say that if you remove the commands associated with the rotation of the image, the image itself of course it turns out not like what I would like, but it is recorded normally. And after the rotation somehow doesn't work like main menu (linear and flowing).

User avatar
Eugene Lutsenko
Posts: 1649
Joined: Sat Feb 04, 2012 2:23 am
Location: Russia, Southern federal district, city of Krasnodar
Contact:

Re: Entry screeshot current window to a file

#12 Post by Eugene Lutsenko »

=1
Once in the cycle
Attachments
Безымянный.jpg
Безымянный.jpg (85.88 KiB) Viewed 9865 times
Безымянный.jpg
Безымянный.jpg (38.98 KiB) Viewed 9866 times

User avatar
rdonnay
Site Admin
Posts: 4813
Joined: Wed Jan 27, 2010 6:58 pm
Location: Boise, Idaho USA
Contact:

Re: Entry screeshot current window to a file

#13 Post by rdonnay »

When you use WTF .. PAUSE, it stops program execution.

At that time, you should still see your screen image as visible.
Is it still visible to you?
If it is not, then DC_Scrn2ImageFile() would not work.
The eXpress train is coming - and it has more cars.

User avatar
Eugene Lutsenko
Posts: 1649
Joined: Sat Feb 04, 2012 2:23 am
Location: Russia, Southern federal district, city of Krasnodar
Contact:

Re: Entry screeshot current window to a file

#14 Post by Eugene Lutsenko »

rdonnay wrote:When you use WTF .. PAUSE, it stops program execution.

At that time, you should still see your screen image as visible.
Is it still visible to you?
If it is not, then DC_Scrn2ImageFile() would not work.
Hey, Roger!

And when debug statements was not, and now that they are on the screen all is visible perfectly as it should be
Attachments
Безымянный.jpg
Безымянный.jpg (416.88 KiB) Viewed 9859 times

User avatar
rdonnay
Site Admin
Posts: 4813
Joined: Wed Jan 27, 2010 6:58 pm
Location: Boise, Idaho USA
Contact:

Re: Entry screeshot current window to a file

#15 Post by rdonnay »

I am not sure what to tell you next.
Are you saying that everything works only when debugging is in the code?
The eXpress train is coming - and it has more cars.

User avatar
Eugene Lutsenko
Posts: 1649
Joined: Sat Feb 04, 2012 2:23 am
Location: Russia, Southern federal district, city of Krasnodar
Contact:

Re: Entry screeshot current window to a file

#16 Post by Eugene Lutsenko »

rdonnay wrote:I am not sure what to tell you next.
Are you saying that everything works only when debugging is in the code?
The screen displays always: when the debug is, and when it is not. A record in a file never works, there are debugging or not: you still file a black. But if there is no rotation, everything is written in the form of a file normally. Now I make a small simple example.

Almost as the square of Malevich:)
Attachments
Inf3-0001-0001-PosNeg.jpg
Inf3-0001-0001-PosNeg.jpg (1.71 KiB) Viewed 9854 times

User avatar
rdonnay
Site Admin
Posts: 4813
Joined: Wed Jan 27, 2010 6:58 pm
Location: Boise, Idaho USA
Contact:

Re: Entry screeshot current window to a file

#17 Post by rdonnay »

You may have forgotten to unlock the presentation space of oStatic1.

oStatic1:unlockPS()
The eXpress train is coming - and it has more cars.

User avatar
Eugene Lutsenko
Posts: 1649
Joined: Sat Feb 04, 2012 2:23 am
Location: Russia, Southern federal district, city of Krasnodar
Contact:

Re: Entry screeshot current window to a file

#18 Post by Eugene Lutsenko »

rdonnay wrote:You may have forgotten to unlock the presentation space of oStatic1.

oStatic1:unlockPS()
Unfortunately it didn't help. The attached file is a simple example which I started to do but could not finish because of gaps in knowledge. But I'm sure that You just glance at it to understand the idea and understand what is my mistakes.
Attachments
Downloads.zip
(47.27 KiB) Downloaded 639 times

Post Reply